DRS, Limerick, June 27th 2018
two objectives
Qualifying the mismatch between graphic designers’ practices and current digital graphic design tools
Proposing principles for novel design tools that could mitigate this mismatch
Every human tool relies on, and materialises, some underlying conception
of the activity that it is designed to support
[Suchman, 2007]
given that a designer wants to select a specific colour, help her achieve this goal in the fewest steps possible
given that a design wants to align these elements, help her achieve this goal in the fewest steps possible
“[graphic design tools] take considerable skill to use, and even in the hands of a pro, take too much time, time that could be used to design and create”
Illustrator 88 commercial, 1988“Interactive graphical objects that embed behaviours and interact with content elements”
[Garcia et al., 2017], [Maudet et al., 2017]Several examples of graphical substrates
[Ciolfi et al., 2016], [Xia et al., 2016], [Kazi et al., 2014]Special thanks
to Wendy Mackay and Michel Beaudouin-Lafon and my collaborators Ghita Jalal, Marianela Ciolfi Felice, German Leiva and Philip Tchernavskij
Slides built with reveal.js
Fonts: Vesper Libre & Montserrat